M. Bison — Ultimate Frame Data

Special, Super, Target Combo -- -- +6 0 3 15 Standing Heavy Punch 19 38 1000 High -- Blowback +17 on Punish Counter hit. ... Psycho Crusher (Heavy Punch) 24 Back Charge, Forward + Heavy Punch 73 1400 (1600, 500) High 1 hit of projectile armor frames 24- …

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Psycho Crusher

As Psycho Crusher became a Super Combo, the technique that came in instead was Psycho Shot. The super combo version Psycho Crusher has different power, invincibility …

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Street Fighter 6/M.Bison/Frame data

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); …

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Street Fighter 6/M.Bison

A powerful version of Psycho Crusher with just under half screen range, making it a viable reversal and projectile punish in some matchups. Bison has many ways to combo into this Super, with Psycho Crusher generally being the strongest …

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M. Bison FRAME DATA | STREET FIGHTER 6 | CAPCOM

Detonates a Psycho Mine on block or on hit. M Psycho Crusher Attack. M. 20: 20-35. 24: D-20: SA3: 1400 : Starter scaling 30%; 3500-7000-10000: 1300: High: Invincible against projectiles and strikes with mid-air hitboxes from frames 6 - 21 Considered airborne from frames 26 - 45 [when Psycho Mine is embedded]M Psycho Crusher Attack. M. 20: 20-35 ...

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Psycho Crusher

When using M. Bison's Shadaloo-ISM variant in Street Fighter Alpha 3, he can use the Final Psycho Crusher, a much stronger version of the original Psycho Crusher. Here, he disappears and comes from off-screen and fills the whole screen with Psycho Energy as he does a Psycho Crusher that … See more

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M. Bison's Psycho Crusher apparently beats more moves …

It's not too surprising to see the Overdrive Psycho Crusher phase through a projectile, even if it is a level 2 super art, but it is odd to see that the Psycho Crusher even overpowers Cammy's ...

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Street Fighter II/M. Bison

Psycho Crusher: M. Bison's signature move, he summon a surge of energy which engulfs his entire body in blue flame, and he literally flies forward over the ground and at his opponent. Not nearly as powerful as it was in the …

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M. Bison's Critical Art Street Fighter 5: Champion Edition

Critical Art, Ultimate Psycho Crusher, FB FB + P, fireball fireball plus any punch move for M. Bison in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks.

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Street Fighter 6/M.Bison/Data

Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data)

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M. Bison COMMAND LIST | STREET FIGHTER 6

Psycho Crusher Attack (Effect changes when a Psycho Mine is set) Double Knee Press. Backfist Combo (Effect changes when a Psycho Mine is set) Shadow Rise. Head Press (During ... Super Arts Knee Press Nightmare. Psycho Punisher. …

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Move List | M. BISON | Character Data | CAPCOM:Shadaloo …

His Psycho Reflect V-Skill can stop even regular attacks, Lord Bison is truly amazing! During V-Trigger his forward dash can pass through the opponent, and his moves can change too. ... (AFTER Psycho Charge HITS) + Psycho Crusher (DURING V-TRIGGER II) H. H. Critical Art; Ultimate Psycho Crusher + (CAN BE DONE IN AIR) BACK TO CHARACTER DATA. A ...

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Final Psycho Crusher

The Final Psycho Crusher (ファイナル サイコ クラッシャー, Fainaru Saiko Kurasshaa?), also known as Ultimate Psycho Crusher (アルティメット サイコ クラッシャー, Arutimetto Saiko …

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PSYCHO CRUSHER! M. Bison graces Smash with Psycho …

In the Alpha series, his Psycho Crusher is a Super Combo (on A-ISM or Z-ISM) instead of a regular move. He also gained a couple of new moves, such as the Psycho Shot and the ability to teleport and hover in the air. ... Forward Special: Psycho Crusher Here we have M. Bison's signature move! Bison pulls his hand back as it becomes engulfed in ...

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M. Bison's Psycho Crusher Ultra Street Fighter 4

Psycho Crusher, Flaming Torpedo, + P, left charge plus any punch move for M. Bison in Ultra Street Fighter 4 execution, strategy guide, tips and tricks.

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Street Fighter Alpha 3

This is helpful as a distance maker so you can charge up for a super. But only use the Punches version if they are trapped in the corner and you're about to eat a super. Super moves Psycho crusher: Charge B 2 sec,F,B,F+P (A-ISM only) Wow, This move is basically the same as his X-ISM psycho crusher, but it can do more than 50% damage on LV3.

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M. Bison's Psycho Crusher (V-Trigger 2) Street Fighter 5

Psycho Crusher (V-Trigger 2),, hp + hk, heavy punch plus heavy kick move for M. Bison in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks.

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Street Fighter Alpha 3 – Super Combo Damage Guide

Psycho Drive Crusher SC----#b, f, b, f, p 92 9-hit Super version of the Psycho Crusher SC. If opponents are attacking in any way beside teleportation or an invincible move, you will get hit. The only way to avoid taking the huge damage beside teleporting or using an invincible move (i.e. Vega's 3p or 3k move) is to block.

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Street Fighter 6/M.Bison/Strategy

Psycho Crusher Attack ([4]6P) - Slow startup and requires charge, but gives great damage and allows a cancel into SA3. Great at punishing opponents who can stop their jump momentum …

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Ultra Street Fighter IV/M. Bison/Omega

HP Psycho Crusher puts Bison into the corner, so MP is often better depending on screen position; Psycho Crusher active frames end immediately upon reaching the corner Most apparent on whiff, but can also make it slightly safer on block deep in the corner; e.g. vs. crouch blocking Cammy, Psycho Crusher was -4/-6/-3 for LP/MP/HP versions

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M. Bison's Psycho Crusher apparently beats more …

To help him deal with projectiles, which has been a common problem for M. Bison throughout the series, the Psycho Crusher and Overdrive Psycho Crusher were demonstrated to counter zoning...

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M. Bison's Unlimited Psycho Crusher (Level 3 Super) Street

Unlimited Psycho Crusher (Level 3 Super),, FB FB + P, fireball fireball plus any punch move for M. Bison in Street Fighter 6 execution, strategy guide, tips and tricks.

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Street Fighter Alpha 3/M. Bison

Psycho Crusher: CB,F+Punch [X] -Vega will torpedo himself across the screen head-first, his body charged with Psycho Energy for multiple hits. The stronger the Punch button used, the faster and farther he torpedos. Super Combos

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M. Bison

1 Super Art stock. Take aim at the opponent's legs with a series of crushing blows. Useful as a combo ender, or as a counter attack by making use of its invincibility. Psycho Punisher + 2 Super Art stocks ... Unlimited Psycho Crusher + 3 Super Art stocks (More powerful when vitality is at 25% or below) Rush towards the opponent before smashing ...

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Street Fighter 2: Champion Edition/M. Bison (dictator)

Psycho Crusher hit blocks in American version are broken (3/4/5/6 hits, according to the punch used and the opponent) and used for cheap KO's finish commonly, but Japanese and Later revisions nerfed them similar to the Hyper Fighting one (1/2/3 hits), anyway is the best move to start a round for medium hit attack.

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M. Bison's Psycho Crusher (A-Ism) Street Fighter Alpha 3

Psycho Crusher (A-Ism),, r + P, left charge left right plus any punch move for M. Bison in Street Fighter Alpha 3 execution, strategy guide, tips and tricks.

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Ultimate Psycho Crusher

Ultimate Psycho Crusher (アルティメットサイコクラッシャー Arutimetto Saiko Kurasshā?) is M. Bison 's Critical Art in Street Fighter V. [1] It is a more powerful version of his Psycho Crusher attack. M. Bison using his Ultimate Psycho …

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Psycho Crush

Psycho Crush is M. Bison's Guard Break in the Street Fighter EX series. (This is not to be confused with M.Bison's Psycho Crusher attack.) Executed by pressing medium punch and medium kick together, M. Bison jumps forward with a floating Psycho Power infused kick, hitting the opponent. On counter hit, this staggers, allowing for follow-ups.

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Street Fighter Alpha 3

From Avatar (@semo) When he does the super-ultra-mega-nasty-my-god-that-hurts psycho crusher, block it (duh), then as soon as your character turns around (anticipating his teleport back in) start the motion for a level 3 super (just about anyone's really), then hit the button to activate it just as he's about to re-form.

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Lighting M. Bison's Super Arts

Super Art 3/Critical Art (Unlimited Psycho Crusher) The Super Art level 3/Critical Art has all kind of lighting adjustments in order to make it look as cool as possible. This makes what we're doing a little bit more obvious. In addition to the light from the Psycho Power in M. Bison's hands, you've got big movements in his spins and flip, so we ...

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Unlimited Psycho Crusher

The Unlimited Psycho Crusher (アンリミテッドサイコクラッシャー, Anrimiteddo Saikokurasshā?) is M. Bison's Level 3 Super Art and Critical Art in Street Fighter 6. "Rush …

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Street Fighter Alpha 3/M. Bison

Level 3 psycho crusher is one of the best anti-air supers in the game; Level 1 and 2 kick supers are completely safe on block; Bounces weirdly during juggles, which can mess up people's VCs without adequate practice; Unique A-ISM alpha …

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How do I use Psycho Crusher as Bison?

GutterTrash23 posted... No, they first decided not to put Psycho crusher in the game and replaced it with Psycho Blast, ... then people was complaining that M.Bison doesnt have his main signature Psycho crusher move, so Capcom gave it to him later on as his V-trigger 2, ...

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Street Fighter 6/M.Bison/Combos

This is M. Bison's basic combo using his 5MP as a starter. Useful after 2MK > Drive Rush starters while still allowing strong pressure if blocked.. Ending with Medium Psycho Mine (214MP) plants a mine, but gives fairly weak/expensive midscreen follow-up pressure like meaty OD Psycho Crusher or a max range Drive Rush button.. Ending with Medium Psycho Crusher ([4]6MP) …

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